Procedural Technical Artist

Responsibilities

We are looking for procedural worldbuilders that are ready to push the boundaries of what can be seen on mobile and beyond.

[Task Descriptions]
■Making highly efficient procedural world building tools for original multi-platform games
■Work with Engineers and Game Designers to make world building tools for multiple game types
■Optimizing tools for usability and performance

[Wanted Skills]
■Houdini 3+ Years Experience
■Strong Knowledge of cross-platform optimization
■Good mind for improving usability and re-usability

[Dev Environment]
■Game Engine: Unity 3D
■Target Platforms: iOS/Android/PC

Office Location

Shibuya-ku, Shibuya 3-16-5 SHOKAI Bldg 5th Floor
Tokyo Japan
Googlemap

Located a 3 minute walk form the New South Exit of Shibuya Station

Working Hours

10:00 am to 7:00 pm

Benefits

[Insurance]
⚫︎Full Japanese Social Insurance Coverage

[Allowances]
⚫︎Mobile Device Purchase Subsidy
⚫︎Language Lesson Subsidy
⚫︎Gym Subsidy
⚫︎Commuter Allowance (Up to 15,000 yen)

[Other]
⚫︎Fully Non-Smoking Facilities

Days Off

⚫︎2 Days off per week (Sat, Sun)
⚫︎National Holidays
⚫︎Summer Holidays
⚫︎End of Year Holidays
⚫︎Yearly Paid Days Off

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