Lead Technical Artist

Responsibilities

Calling all engineers who love to bridge the gap between the technical side of making games and the artistic side. We are looking for new core members who strive to make innovative game worlds without sacrificing performance.

[Task Descriptions]
■Making highly optimized workflows and pipelines for game development
■Making highly efficient procedural world building tools
■Making highly optimized yet still visually impressive multi-platform ready shaders

[Wanted Skills]
■Houdini 3+ Years Experience
■Substance Designer 3+ Years Experience
■Strong Knowledge of cross-platform shader development

[Dev Environment]
■Game Engine: Unity 3D
■Target Platforms: iOS/Android/PC

Office Location

Shibuya-ku, Shibuya 3-16-5 SHOKAI Bldg 5th Floor
Tokyo Japan
Googlemap

Located a 3 minute walk form the New South Exit of Shibuya Station

Working Hours

10:00 am to 7:00 pm

Benefits

[Insurance]
⚫︎Full Japanese Social Insurance Coverage

[Allowances]
⚫︎Mobile Device Purchase Subsidy
⚫︎Language Lesson Subsidy
⚫︎Gym Subsidy
⚫︎Commuter Allowance (Up to 15,000 yen)

[Other]
⚫︎Fully Non-Smoking Facilities

Days Off

⚫︎2 Days off per week (Sat, Sun)
⚫︎National Holidays
⚫︎Summer Holidays
⚫︎End of Year Holidays
⚫︎Yearly Paid Days Off

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